Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Watson Mcandrew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
25 |
Continued as Believer (Missionary/Humanitarian). |
4 |
28 |
Watson Mcandrew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
30 |
Gained a contact. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Watson Mcandrew refused an offer of inducements to betray Watson Mcandrew's faith. Gain 5 enemies. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
39 |
Watson Mcandrew is rewarded for Watson Mcandrew's diligence or cunning. |
7 |
41 |
Promoted to Citizen (Colonist) rank 1. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
43 |
Watson Mcandrew's business expands, Watson Mcandrew's corporation grows, or the colony thrives. |