Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Study Profession (Sports/Team Ball Sports) as a hobby. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
22 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Wayne McRoddon's work ends up coming home with Wayne McRoddon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
27 |
Wayne McRoddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Entertainer (Journalist). |
5 |
28 |
Expose or are involved in a scandal of some sort. |
6 |
28 |
Switched to Drifter (Barbarian). |
6 |
29 |
Drafted into Merchant Marine |
6 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
36 |
Continued as Merchant (Merchant Marine). |
8 |
38 |
Embroiled in legal trouble. |
9 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
41 |
Risk Wayne McRoddon's fortune on a possibility lucrative deal and win. |
9 |
44 |
Forced to muster out. |
10 |
44 |
Returned to Drifter (Scavenger). |
10 |
48 |
Attacked by enemies and injured. |
10 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Gain Enemy if Wayne McRoddon don't already have one. |
10 |
48 |
Promoted to Drifter (Scavenger) rank 1. |