Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Moved to a new world. |
3 |
24 |
Voluntarily left Scavenger |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Webb Byrd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Webb Byrd fail to help. Gain an Enemy. |
3 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Webb Byrd botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Psychologically damaged by Webb Byrd's time in the scouts. |
5 |
32 |
Voluntarily left Courier |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
36 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
36 |
Continued as Entertainer (Journalist). |
6 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Webb Byrd's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Given advanced training in a specialist field |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |