Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Victim of a crime |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attempted a risky adventure and was injured. |
5 |
37 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Forced to muster out. |
8 |
44 |
Switched to Merchant (Broker). |
8 |
46 |
Embroiled in legal trouble. |