Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Webb Weston botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Webb Weston's ship is damaged, and Webb Weston have to hitch-hike Webb Weston's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Psychologically damaged by Webb Weston's time in the scouts. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Given advanced training in a specialist field |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
37 |
One of Webb Weston's pieces of art is stolen, and the investigation brings Webb Weston into the criminal underworld. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Drifter (Wanderer). |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Webb Weston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |