Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Wendell Barbary's time in the scouts. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Injured. Fully recovered. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Scarred. Owe 2,500 for medical bills. |
5 |
35 |
Gain Enemy if Wendell Barbary don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Contact with Government. |
7 |
45 |
Forced to muster out. |