Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Wendell Greerson's life into chaos, forcing Wendell Greerson to leave the planet. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Drafted into Engineer/Gunner |
6 |
40 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
42 |
Became a Scholar (Physician). |
8 |
44 |
Win a prestigious prize for Wendell Greerson's work. |