Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
An expedition or voyage goes wrong, leaving Wheeler Risewell stranded in the wilderness. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Smuggle illegal items onto a planet. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Returned to Drifter (Scavenger). |
6 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Wheeler Risewell's life into chaos, forcing Wheeler Risewell to leave the planet. |
8 |
43 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
46 |
Inherit a gift from a rich relative. |