Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A good deal ensures Wilbur Kerran is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Wilbur Kerran's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Drafted into Merchant Marine |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Corporate (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Line/Crew). |
8 |
46 |
Wilbur Kerran join a gambling circle on board. |
8 |
47 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |