Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Wiley Sweet refused an offer of inducements to betray Wiley Sweet's faith. Gain 3 enemies. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Wiley Sweet aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
42 |
Wiley Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Wiley Sweet's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |