Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Commanding officer takes an interest in Wilford Grant's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Wilford Grant's Contacts or Allies betrays Wilford Grant, ending Wilford Grant's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Scholar (Scientist). |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Scholar (Scientist) rank 1. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
42 |
Gained a contact. |