Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Wilford Oliver join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
During a battle, defeat or victory depends on Wilford Oliver's actions. Wilford Oliver actions lead to an honorabe discharge. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Wilford Oliver's Contacts or Allies betrays Wilford Oliver, ending Wilford Oliver's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Wilford Oliver's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilford Oliver fail to help. Gain an Enemy. |
5 |
34 |
Wilford Oliver inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Wilford Oliver's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilford Oliver fail to help. Gain an Enemy. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
42 |
Wilford Oliver's ship is damaged, and Wilford Oliver have to hitch-hike Wilford Oliver's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 5 Contacts. Gain 3 Enemies. |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Switched to Navy (Engineer/Gunner) with previous rank. |
8 |
46 |
Vessel participates in a diplomatic mission. |