Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Nearly killed. Owe 12,500 for medical bills. |
1 |
22 |
Gain Enemy if Wilfred Harrison don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
34 |
Failed to qualify for Infantry (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
6 |
37 |
Became a Citizen (Worker). |
6 |
39 |
Wilfred Harrison learn something Wilfred Harrison should not have – a corporate secret, a political scandal – which Wilfred Harrison can profit from illegally. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Wilfred Harrison's business expands, Wilfred Harrison's corporation grows, or the colony thrives. |