Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Willam Parker learn something Willam Parker should not have – a corporate secret, a political scandal – which Willam Parker can profit from illegally. |
6 |
37 |
Gain a criminal contact. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
Willam Parker rise to a position of power in Willam Parker's colony or corporation. |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |