Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
William Clubb join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
William Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Attacked by enemies that William Clubb easily defeat. |
3 |
24 |
Gain Enemy if William Clubb don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
William Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Continued as Noble (Dilettante). |
6 |
38 |
time as a ruler or playboy gives William Clubb a wide range of experiences. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
40 |
Nearly killed. Owe 6,250 for medical bills. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
William Clubb have been following false teachings! |
9 |
41 |
Switched to Drifter (Barbarian). |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
45 |
Promoted to Drifter (Barbarian) rank 1. |