Willie Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 48 M 3 (-1) 11 (1) 3 (-1) 5 (-1) 10 (1) 5 (-1)3B35A5
Interrupting
 
Skills
Admin 0
Carouse 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Investigate 0
Mechanic 0
Medic 1
Persuade 1
Pilot (Small Craft) 1
Science (Social Sciences/Archaeology) 1
Seafarer 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 11
Scholar Scientist 12
Citizen Corporate 01
Scout Explorer Scout12
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Bridget Cain Enemy 0 3 4 0 Tapazmal (F/59)
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 Make a breakthrough in Willie Campbell's field.
1 22 Promoted to Scholar (Physician) rank 1.
2 22 Attempted to change assignments.
2 22 Switched to Scholar (Scientist) with previous rank.
2 26 Refuse to join a cheat in some fashion.
3 26 Continued as Scholar (Scientist).
3 30 Moved to a new world.
4 30 Voluntarily left Scientist
4 30 Became a Citizen (Corporate).
4 34 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5 34 Became a Scout (Explorer).
5 38 Willie Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willie Campbell fail to help. Gain an Enemy.
5 38 Injured. Fully recovered. Owe 2,500 for medical bills.
6 38 Continued as Scout (Explorer).
6 40 Willie Campbell's ship is ambushed by enemy vessels. Willie Campbell successfully ran to the jump point.
6 42 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 42 Voluntarily left Explorer
7 42 Became a Drifter (Wanderer).
7 45 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
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