Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Willis Harper's actions. The ship suffers severe damage and Willis Harper is blamed for the disaster. Willis Harper is court - martialled and discharged. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Willis Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Free Trader). |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
A series of bad deals and decisions force Willis Harper into bankruptcy. Willis Harper salvages what Willis Harper can. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Willis Harper don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Amnesia. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attempted a risky adventure and was injured. |
7 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attacked by enemies that Willis Harper easily defeat. |
8 |
44 |
Gain Enemy if Willis Harper don't already have one. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |