Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Willis Snyder's job. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Smuggle illegal items onto a planet. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Given specialist training in vehicles. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
A revolution, attack or other unusual event throws Willis Snyder's life into chaos, forcing Willis Snyder to leave the planet. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |