Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Wilmer Lowe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Attacked by enemies that Wilmer Lowe easily defeat. |
5 |
37 |
Gain Enemy if Wilmer Lowe don't already have one. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Opponents of Wilmer Lowe's belief system ambush Wilmer Lowe. |
7 |
42 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
44 |
Find valuable salvage. |