Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Winston Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
22 |
Win a prestigious prize for Winston Ahern's work. |
2 |
25 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
25 |
Voluntarily left Field Researcher |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
31 |
Achieve a new level of discipline in Winston Ahern's powers/ |
4 |
33 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
33 |
Continued as Psion (Psi-Warrrior). |
5 |
36 |
Use Winston Ahern's psionic powers in an unethical fashion. Gain an enemy. |
6 |
37 |
Continued as Psion (Psi-Warrrior). |
6 |
41 |
Good fortune |
6 |
41 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
41 |
Continued as Psion (Psi-Warrrior). |
7 |
44 |
Gift causes a former ally to turn on Winston Ahern and betray Winston Ahern. One Ally or Contact becomes an Enemy. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
48 |
Winston Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |