Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A sudden war destroys Winston Staff's trade routes and contacts, forcing Winston Staff to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Winston Staff retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
Winston Staff secretly provide religious rites for a dying leader or noble, although they do not share Winston Staff's faith. Gain an Ally in the family and a Rival who disagrees with Winston Staff's choice. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
A prank goes horribly wrong and Winston Staff is sent to prison. |
4 |
31 |
Dropped out of the merchant academy. |
5 |
31 |
Became a Prisoner (Fixer). |
5 |
33 |
Disgraced. Word of Winston Staff's criminal past reaches Winston Staff's homeworld. |
6 |
35 |
Continued as Prisoner (Fixer). |
6 |
38 |
Hire a new lawyer. |
6 |
39 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
39 |
Paroled from prison. |
7 |
39 |
Became a Scout (Explorer). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scout (Courier) with previous rank. |
8 |
47 |
Winston Staff's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |