Fighter Young Lawrence  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 48 M 5 (-1) 7 (0) 8 (0) 10 (1) 10 (1) 6 (0)578AA6
Sultry
 
Skills
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gun Combat (Slug) 1
Mechanic 2
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer34
Believer Holy Warrior Fighter12
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Marion Ray Ally 4 0 2 1 Hanen (M/16)
Jim Payne Ally 3 1 6 0 Dynchia (M/27)
Jim Payne gained power at the expense of a third party who now blames the character.
An incident occured.
Velma Parlow Ally 3 0 1 2 Zhodani, Imperium (F/61)
Audie Bennett Ally 1 0 0 6 Pirian (F/41)
Honora Nagle Contact 1 1 1 1 Yilean (F/83)
Gussie Wilson Enemy 0 1 1 0 Dynchia (F/74)
Gussie Wilson's influence is diminished.
Stewart Maltby Enemy 0 1 1 4 Yilean (M/62)
Johanna Hays Enemy 0 4 3 1 Dynchia (F/32)
Admiral Hopkins Enemy 0 2 0 4 Dynchia (M/91)
Glennie Spencer Enemy 0 1 3 1 Dynchia (F/59)
Glennie Spencer’s relationships have begun to affect the character.
Willie Butler Enemy 0 3 2 5 Dynchia (F/79)
Willie Butler is in prison or otherwise trapped somewhere.
Vernie Keogh Enemy 1 3 0 5 Kedepu (M/76)
Vernie Keogh gained influence with the character’s assistance.
Charlie Bent Enemy 0 1 5 1 Halka (M/30)
Mandy McGhee Rival 1 1 0 4 Dynchia (F/46)
 
Term Age History
1 18 Failed to qualify for Free Trader (Merchant).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Good fortune
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 A new romantic starts. Gain an Ally.
4 30 Voluntarily left Merchant Marine
4 30 Entered Merchant Academy with the Shipboard curriculum.
4 34 Made lifelong friends. Gain 3 Allies.
4 34 Graduated with honors.
5 34 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Young Lawrence's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Voluntarily left Merchant Marine
6 38 Became a Believer (Holy Warrior) with the new title Hopeful.
6 42 Young Lawrence refused an offer of inducements to betray Young Lawrence's faith. Gain 6 enemies.
6 42 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
7 42 Continued as Believer (Holy Warrior).
7 45 Young Lawrence aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
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