Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Abel Halpine's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Abel Halpine inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Severely injured. Owe 25,000 for medical bills. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
35 |
A police detective or rival criminal forces Abel Halpine to flee and vows to hunt Abel Halpine down. Gain an Enemy. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Abel Halpine's normal circles. Gain a Contact. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Abel Halpine is living the high life for a few years. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |