Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Abram Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
25 |
Became a Merchant (Broker). |
4 |
28 |
Gained a contact. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Abram Askew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Became a Scout (Surveyor). |
8 |
45 |
Abram Askew have no idea what happened to Abram Askew – they found Abram Askew's ship drifting on the fringes of friendly space. |
9 |
45 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Abram Askew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Abram Askew's faith. |