Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Refuse to join a cheat in some fashion. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
An expedition or voyage goes wrong, leaving Abram Porter stranded in the wilderness. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
Abram Porter have no idea what happened to Abram Porter – they found Abram Porter's ship drifting on the fringes of friendly space. |
5 |
32 |
Entered Merchant Academy with the Business curriculum. |
5 |
36 |
War breaks out, triggering a mandatory draft. |
5 |
36 |
Dropped out of the merchant academy. |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Special assignment or duty on board ship. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Abram Porter join a gambling circle on board. |
8 |
48 |
Forced to muster out. |