Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Intelligence (Agent). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Betrayed by a friend. One of Addie Gonzalez's Contacts or Allies betrays Addie Gonzalez, ending Addie Gonzalez's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Became a Scholar (Physician). |
3 |
31 |
Good fortune |
4 |
33 |
Continued as Scholar (Physician). |
4 |
37 |
Make a breakthrough in Addie Gonzalez's field. |
5 |
37 |
Continued as Scholar (Physician). |
5 |
41 |
Make a breakthrough in Addie Gonzalez's field. |
5 |
41 |
Promoted to Scholar (Physician) rank 1. |
6 |
41 |
Voluntarily left Physician |
6 |
41 |
Switched to Drifter (Scavenger). |
6 |
44 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
48 |
Addie Gonzalez secretly provide religious rites for a dying leader or noble, although they do not share Addie Gonzalez's faith. Gain an Ally in the family and a Rival who disagrees with Addie Gonzalez's choice. |
7 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |