Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Admiral Garrett is rewarded for Admiral Garrett's diligence or cunning. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Admiral Garrett's business expands, Admiral Garrett's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Admiral Garrett is blamed for an accident that causes the death of several crew members. Admiral Garrett's guilt drives Admiral Garrett to excel. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Admiral Garrett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |