Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Admiral Mcandrew do not know what happened to Admiral Mcandrew. There is a gap in Admiral Mcandrew's memory. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
21 |
A mission goes wrong and Admiral Mcandrew is stranded behind enemy lines. Ejected from the service. |
3 |
21 |
Failed to qualify for Thief (Rogue). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
24 |
Survived a risky adventure but gained nothing. |
3 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
32 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
32 |
Failed to qualify for Field Researcher (Scholar). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Admiral Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
38 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Admiral Mcandrew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Returned to Drifter (Barbarian). |
9 |
44 |
Admiral Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
Admiral Mcandrew accepted an offer of inducements to betray Admiral Mcandrew's faith. Gain 210,000 in cash. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |