Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Adolphus Neal's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Adolphus Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
A good deal ensures Adolphus Neal is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Accused of a crime |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
40 |
Became a Prisoner (Fixer). |
7 |
41 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
44 |
Switched to Prisoner (Thug) with previous rank. |
8 |
46 |
Parole hearing. |
8 |
48 |
Promoted to Prisoner (Thug) rank 1. |