Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
On the front lines of a planetary assault and occupation. |
2 |
25 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Marine (Star Marine). |
3 |
29 |
A mission goes wrong; Adolphus Remmington and several others are captured and mistreated by the enemy. Gain Adolphus Remmington's jailer as an Enemy. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
30 |
Find an Alien Artifact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was injured. |
5 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Adolphus Remmington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
Make an unexpected connection outside Adolphus Remmington's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Adolphus Remmington's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |