Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
27 |
Adrian Watson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Continued as Scout (Courier). |
3 |
31 |
Adrian Watson survey an alien world. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Switched to Scout (Explorer) with previous rank. |
4 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
41 |
Attempted a risky adventure and was sent to prison. |
5 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
42 |
Became a Prisoner (Thug). |
6 |
46 |
Accused of assaulting a prison guard. |