Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Albert Lewis spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Albert Lewis to flee and vows to hunt Albert Lewis down. Gain an Enemy. |
4 |
28 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Dropped out of the merchant academy. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
34 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Promoted to Rogue (Thief) rank 3. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Rogue (Pirate) with the new title Sergeant and previous rank. |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Thug). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
44 |
Parole hearing. |