Albert Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 49 M 8 (0) 6 (0) 12 (2) 7 (0) 5 (-1) 7 (0)86C757
Congenial, Tranquil, Puckish
 
Skills
Animals (Training) 1
Astrogation 2
Athletics 0
Drive 0
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Pilot 0
Profession (Hostile Environment/Low-G) 1
Profession (Sports/Racquet Sports) 1
Profession (Sports/Track & Field) 1
Recon 0
Seafarer 0
Stealth 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Believer Mainstream Believer Lay Person01
Drifter Barbarian 01
 
EducationGraduated
Colonial Upbringing Completed
 
Term Age History
1 18 Entered Colonial Upbringing.
1 25 Left the colonies.
2 25 Became a Drifter (Scavenger).
2 29 Forced to continue current assignment.
2 29 Promoted to Drifter (Scavenger) rank 1.
3 29 Continued as Drifter (Scavenger).
3 31 Amnesia.
4 33 Continued as Drifter (Scavenger).
4 34 Find Ancient Technology.
5 37 Continued as Drifter (Scavenger).
5 41 Attempted a risky adventure and was wildly successful.
5 41 Forced to muster out.
6 41 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 45 Albert Moore accepted an offer of inducements to betray Albert Moore's faith. Gain 280,000 in cash.
7 45 Switched to Drifter (Barbarian).
7 46 Attempted a risky adventure and was injured.
7 46 Lightly injured, no permanent damage. Fully recovered.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙