Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Albin Babington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Albin Babington fail to help. Gain an Enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Albin Babington's ship is ambushed by enemy vessels. Albin Babington successfully ran to the jump point. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
44 |
Good fortune |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Albin Babington is rewarded for Albin Babington's diligence or cunning. |
8 |
48 |
Promoted to Citizen (Corporate) rank 3. |