Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Became a Scholar (Scientist). |
4 |
27 |
A disaster leaves several injured, and others blame Alex Borthwell, forcing Alex Borthwell to leave Alex Borthwell's career. Gain a Rival. |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
27 |
Failed to qualify for Cavalry (Army). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
31 |
Encounter a Psionic institute. |
5 |
31 |
Tested for psionic powers |
5 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
31 |
Became a Psion (Adept). |
6 |
35 |
Pick up potentially useful information using Alex Borthwell's psychic powers. |
7 |
35 |
Continued as Psion (Adept). |
7 |
39 |
Gift causes a former ally to turn on Alex Borthwell and betray Alex Borthwell. One Ally or Contact becomes an Enemy. |
8 |
39 |
Returned to Drifter (Scavenger). |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Promoted to Drifter (Scavenger) rank 2. |