Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
24 |
Gain Enemy if Alford Fergusson don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Alford Fergusson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Alford Fergusson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Alford Fergusson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
44 |
Encounter a Psionic institute. |
7 |
44 |
Tested for psionic powers |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |