Settler Alford West  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 49 M 6 (0) 7 (0) 5 (-1) 10 (1) 7 (0) 4 (-1)7 (0)675A74
Organized
 
Skills
Art (Presentation) 0
Athletics (Endurance) 1
Carouse 0
Clairvoyance 1
Deception 0
Drive 0
Engineer (M-drive) 1
Jack-of-All-Trades 1
Profession (Colonist/Ranching) 0
Recon 1
Science (Life Sciences/Psionicology) 0
Stealth 0
Streetwise 3
Survival 1
Telekinesis 1
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Citizen Colonist Settler22
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Bee Bunan Rival 2 0 0 6 Darmine (M/42)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Study Profession (Colonist/Ranching) as a hobby.
1 22 Graduated. Gain an rival who is upset that Alford West left the community.
2 22 Became a Drifter (Wanderer).
3 26 Continued as Drifter (Wanderer).
3 29 Encounter a Psionic institute.
4 30 Continued as Drifter (Wanderer).
4 34 Find valuable salvage.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 38 Alford West run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 38 Became a Citizen (Colonist).
6 41 Spent time maintaining and using heavy vehicles.
6 42 Promoted to Citizen (Colonist) rank 1.
7 42 Continued as Citizen (Colonist).
7 46 Alford West's business expands, Alford West's corporation grows, or the colony thrives.
7 46 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
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