Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Alice Matson's ship is damaged, and Alice Matson have to hitch-hike Alice Matson's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Serve as the courier for an important message from the Imperium. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Alice Matson from Alice Matson's work. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
44 |
Assigned to work on a secret project for a patron or organisation. |
8 |
45 |
Continued as Scholar (Scientist). |
8 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |