Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Alma Hand's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Alma Hand went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Scarred. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Opponents of Alma Hand's belief system ambush Alma Hand. |
7 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Failed to qualify for Free Trader (Merchant). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
43 |
Attacked by enemies that Alma Hand easily defeat. |
8 |
43 |
Gain Enemy if Alma Hand don't already have one. |