Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Arrested |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
33 |
Special Duty. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Alonzo Fitzsimons's Contacts or Allies betrays Alonzo Fitzsimons, ending Alonzo Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scout (Courier). |
6 |
39 |
Alonzo Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alonzo Fitzsimons fail to help. Gain an Enemy. |
6 |
39 |
Alonzo Fitzsimons's ship is damaged, and Alonzo Fitzsimons have to hitch-hike Alonzo Fitzsimons's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Retired. |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
47 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |