Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Alphonso Welter's work ends up coming home with Alphonso Welter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Alphonso Welter is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Alphonso Welter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |