Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Alvie Jackson is living the high life for a few years. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Alvie Jackson's life into chaos, forcing Alvie Jackson to leave the planet. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Alvie Jackson's Contacts or Allies betrays Alvie Jackson, ending Alvie Jackson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Switched to Citizen (Worker). |
4 |
30 |
Moved to a new world. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
6 |
33 |
Returned to Merchant (Merchant Marine). |
6 |
34 |
Given advanced training in a specialist field |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Given advanced training in a specialist field |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Alvie Jackson's normal circles. Gain a Contact. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |