Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Severely injured. Owe 12,500 for medical bills. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
38 |
Injured. Fully recovered. |
7 |
38 |
Entered Merchant Academy with the Business curriculum. |
7 |
42 |
Graduated. |
8 |
42 |
Became a Merchant (Broker). |
8 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Risk Alvis Lambert's fortune on a possibility lucrative deal and win. |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |