Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Amos Reekey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
38 |
Attacked by enemies that Amos Reekey easily defeat. |
5 |
38 |
Gain Enemy if Amos Reekey don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Amos Reekey's Contacts or Allies betrays Amos Reekey, ending Amos Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Someone more charismatic but less devout than Amos Reekey has become Amos Reekey's superior. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Amos Reekey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
47 |
Forced to muster out. |