Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Good fortune |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A good deal ensures Andre Henderson is living the high life for a few years. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Drafted into Flight |
5 |
34 |
Became a Navy (Flight). |
5 |
36 |
Nearly killed. Fully recovered. |
6 |
36 |
Returned to Drifter (Barbarian). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Opponents of Andre Henderson's belief system ambush Andre Henderson. |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Returned to Drifter (Barbarian). |
9 |
43 |
Continued as Drifter (Barbarian). |
9 |
44 |
Andre Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |