Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Andres Twaddle's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Andres Twaddle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andres Twaddle fail to help. Gain an Enemy. |
2 |
26 |
Andres Twaddle have no idea what happened to Andres Twaddle – they found Andres Twaddle's ship drifting on the fringes of friendly space. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Andres Twaddle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Andres Twaddle retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Andres Twaddle accepted an offer of inducements to betray Andres Twaddle's faith. Gain 600,000 in cash. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |