Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
30 |
Advanced training in a specialist field |
3 |
30 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
30 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Army (Army Support). |
4 |
31 |
Moved to a new world. |
5 |
34 |
Voluntarily left Army Support |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
37 |
Find an Alien Artifact. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Graduated. |
7 |
42 |
Became a Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
45 |
Make an unexpected connection outside Andrew Dunn's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |