Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Angel Coulston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Angel Coulston fail to help. Gain an Enemy. |
3 |
29 |
Psychologically damaged by Angel Coulston's time in the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
A series of bad deals and decisions force Angel Coulston into bankruptcy. Angel Coulston salvages what Angel Coulston can. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
38 |
Angel Coulston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Scholar (Field Researcher). |
7 |
40 |
Caught cheating in some fashion, advancing Angel Coulston's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
Angel Coulston's work is sabotaged by unknown parties. Angel Coulston start again from scratch. |
7 |
40 |
Gain an Enemy |
7 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
42 |
Continued as Scholar (Field Researcher). |
8 |
46 |
An expedition or voyage goes wrong, leaving Angel Coulston stranded in the wilderness. |