Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies that Angel Griffin easily defeat. |
2 |
26 |
Gain Enemy if Angel Griffin don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Good fortune |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Angel Griffin do not know what happened to Angel Griffin. There is a gap in Angel Griffin's memory. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
Angel Griffin is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
39 |
Became a Scholar (Physician). |
7 |
42 |
Advanced training in a specialist field. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
45 |
Make a breakthrough in Angel Griffin's field. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Scholar (Physician) rank 1. |