Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
34 |
Encounter a Psionic institute. |
6 |
34 |
Tested for psionic powers |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
A series of bad deals and decisions force Annie Pearson into bankruptcy. Annie Pearson salvages what Annie Pearson can. |
9 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
46 |
War breaks out, triggering a mandatory draft. |
9 |
46 |
Dropped out of the merchant academy. |